I've successfully compiled Universal binaries of wxWidgets 2.8.12 on Mac OS X 10.6 (Snow Leopard) that work with Mac OS X 10.4 and later.
Here's how:
- Unpack the sources of wxMac-2.8.12.tar.gz
- cd wxMac-2.8.12
- mkdir macosx
- cd macosx
- ../configure --enable-unicode --disable-shared --prefix=/Users/ulrikp/opt/wxMac-2.8.12-10.4-Unicode-noshared --with-macosx-sdk=/Developer/SDKs/MacOSX10.4u.sdk --with-macosx-version-min=10.4 --enable-universal_binary CC=gcc-4.0 CXX=g++-4.0 LD=g++-4.0
- make -j 2 all
- make instal
The crucial part is in step #5. You can, and should, change the path to the --prefix switch, to match your username.
The part that threw me off was that you have to switch the C and C++ compiler away from the default, to gcc-4.0 and g++-4.0. This is documented here.
Step #6 has the switch -j 2. This makes "make" use two processes at once, whenever it can. If you've got more horsepower than I do, you can up this to 4 or 8, or whatever is appropriate for your processor count.
After step #7, you can do this:
export PATH=/Users/ulrikp/opt/wxMac-2.8.12-10.4-Unicode-noshared/bin:$PATH
then any configure-script which uses wx-config to determine how to use wxWidgets will pick up this particular version of wx-config which we've just compiled.
Remember, though, to do
CC=gcc-4.0 CXX=g++-4.0 LD=g++-4.0
as well, when compiling/configuring your program.
Ulrik